I. Standard Lighting Techniques
a. Photographic Principle / Triangle Lighting
i. refers to the triangular arrangement of key, back and fill lights
1. back light is opposite the camera and directly behind the object
2. the key and fill lights on opposite sides of the camera and to the front and the side of the objects
b. Key Light
i. the principle source of illumination
ii. reveals the basic shape of the object or event
c. Fill Light
i. controls falloff
d. Side Light
i. comes from the side of the object acting as an additional fill and providing contour
e. Kicker
i. comes from the back
ii. usually from below and off to one side
iii. an extension of the back light
iv. rims the object from below what the back light can reach
f. Background Light / Set Light
i. illuminates the background, which can be an actual set
g. Chiaroscuro Lighting
i. lighting for fast falloff and for light / dark contrast
ii. articulates space, clarifies and intensifies 3D property of things and the space that surrounds them and gives the scene an expressive quality
iii. creates drama and volume
iv. functions:
1. organic function: should appear as natural as the light that is available in the scene
2. direction function: can use the light to direct the viewers' eyes in a certain direction
3. spatial / comp. function: high and low energy areas should be balanced
4. thematic function: should emphasize the theme or story of the scene
5. emotional function: to affect our feelings directly, regardless of the actual subject matter of the scene; operates in unison with the thematic function
h. Rembrandt Lighting
i. only specific areas are carefully illuminated while others are kept purposely under or unlighted
ii. falloff is fast but there is enough fill light to render the attached shadows somewhat transparent
iii. background, although generally dark, is partially illuminated to outline the figures or to fulfill other orientation functions
i. Cameo Lighting
i. chiaroscuro lighting pushed to its extreme
ii. illuminates the foreground figures while leaving the background totally dark
iii. highly directional
iv. produces fast falloff with dense attached and sharply defined cast shadows
v. makes it difficult for performers to move without stepping out of the precisely defined light pools
vi. visual intensity causes the pictures to look strangely theatrical and often removed from the television reality
j. Flat Lighting
i. uses highly diffused light that seems to come from all directions
ii. extremely slow falloff
1. does not reveal any particular light source
iii. ideal for continuous action
iv. can shoot from different angles without having to worry about shadows
v. all lights should be the same brightness
vi. renders the attached shadows highly transparent or virtually invisible
vii. game shows and many sitcoms are illuminated by flat lighting
k. Silhouette Lighting
i. hybrid of chiaroscuro and flat lighting
ii. used to light the background and not the figure
iii. can conceal a persons identity, often used in interviews
iv. unlighted figures against a bright, evenly illuminated background
v. figure appears flat and dark but accentuates their contour
l. Media-enhanced and Media-generated Lighting
i. refers to the manipulation of the lighting by the medium itself
ii. can adjust the brightness and contrast with and editing software, whether dealing with film or digital photography / videography
iii. solarization: combining the positive and negative images of the same subject
iv. posterization: reducing the brightness of an image to only a few steps
m. Single-camera Lighting
i. also called film lighting because it is most commonly used in film production
ii. set up for discontinuous, short-duration action and then edited together
iii. lighting control is extremely high
n. Multicamera Lighting
i. must satisfy the different points of view of the cameras
ii. used for long-duration action, such as interviews, sitcoms, game shows, situation comedies, and talk shows
iii. flat lighting is used
o. Unusual Lighting
i. used as an intensification device or as an aesthetic edge
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