Tuesday, October 25, 2011

Week Seven Reflection

On Thursday, we had a double presentation class where each group had to present their designated two chapters to the rest of the class and Doc Chris. An aspect that we hadn't addressed prior to this class was "dressing the part" so Doc Chris made each of us come to class in dress attire, or at least with a put together look (basically, no sweatpants...don't look like you rolled out of bed). I think that we all looked great and pretty professional if I do say so myself. Everyone's outline utilizes the combined efforts of our Facebook group, Google +, individual blogs, and clips from youtube. I think that it was a great day of showing off all media forms to get the presentations done efficiently and interestingly. After this class, we've completed the textbook in a timely manner and as a collective unit instead of individually.

Doc Chris informed us that because we have done such a great job on our midterms and completing the outlines, next week is the Halloween party...including costumes, music, and other fun things I'm sure. Lots of sights, sounds, and motion.

Overall, I think this way of tackling the textbook was the best way to get us each to do our part and have a hands on experience learning new material. The Red Pandas have come a long way and I think that we are in pretty good shape from the start of the semester. We can each get up in front of the class and present information that we've learned. Doc Chris has made sure that we know how to utilize our strengths and how to change our weaknesses into more of a positive thing. His style of teaching is consistent, which is generally a good thing in a classroom when it is one that is exciting and upbeat.


The no-namers presenting their outlines. Nicole is currently speaking.

BCPD was the next group to go.

This is my group, Red Pandas, as I present a video on youtube that helps explain a segment of our outline better with visuals and sounds.

An image of James presenting the next chapter for us, with Nicole in the background.

Miles, Genna, and I presenting.

James holding down the fort on the Google+ Hangout while other people are presenting in our group.

all images borrowed from fellow red pandas Dan & Mairead.

Final Outlines

Wednesday, October 19, 2011

Collision & Metric Montage Examples

a.     Collision Montage
                                               i.     Clash two conflicting ideas to create a third idea
1.     comparing the man eating out of the garbage to a man eating a big meal
                                             ii.     Represents a visual dialect in which one idea is juxtaposed with an opposing one






II.              Metric montage
a.     Concerned with structural techniques rather than thematic juxtapositions
b.     Consists of a series of event images that are flashed on-screen in more or less equally spaced intervals
c.     Shots of a metric montage are usually structures by a tight tertiary motion beat. This rhythmic framework is especially important for the two forms of analytical montage


Chapter 18


CHAPTER 18

Visual Narrative: The Syntax of Complexity Editing
I.               Syntax of  complexity  editing
a.     The selection and sequencing of specific shots-is based on story and emotion, by what people do, what drives them to do it, and how they feel about what they do
II.              Montage
a.     The building block of complexity editing
b.     Is the juxtaposition of two or more separate event images that, when shown together, combine into a new and more intense whole
III.            Analytical Montage
                                               i.     Analyze and event for its thematic and structural elements, select the essential elements, and synthesize them into an intensified screen event
b.     Sequential analytical montage
                                               i.     Condense an event into its key developmental elements and present them in their original cause/effect sequence.
                                             ii.     Tells story in short hand fashion
c.     Sectional analytical montage
                                               i.     Temporarily arrests the progression of an event and examines an isolated event moment from various viewpoints
                                             ii.     It explores the complexity of the event
IV.            Idea-associative Montage
a.     Juxtaposes two seemingly disassociated events to create a third principal idea or concept
b.     Creates a tertium quid
                                               i.     A third something that is not contained in either of the montage parts
c.     Comparison Montage
                                               i.     Consists of succeeding shots that juxtapose two thematically related events to express or reinforce a theme or basic idea
                                             ii.     Used to generate a specific feeling in the viewer
1.     (Comparing a dog eating out a garbage can to a man eating out of a garbage can)
d.     Collision Montage
                                               i.     Clash two conflicting ideas to create a third idea
1.     (comparing the man eating out of the garbage to a man eating a big meal)
                                             ii.     Represents a visual dialect in which one idea is juxtaposed with an opposing one
V.              Metric montage
a.     Concerned with structural techniques rather than thematic juxtapositions
b.     Consists of a series of event images that are flashed on-screen in more or less equally spaced intervals
c.     Shots of a metric montage are usually structures by a tight tertiary motion beat. This rhythmic framework is especially important for the two forms of analytical montage
VI.            Audio/Video Montage
                                               i.     Can be achieved by juxtaposing the video sequence with a specific sound track.
                                             ii.     This is especially effective for idea-associative montages
                                            iii.     The combination of pictures and sound can create a “tertium quid” (third idea) that may be less
a.     Comparison idea-associative Montage
i.      In a comparison montage, you can choose sounds that create a tertium quid by allusion
a.     Sports car with a sound of a jet engine
b.     Old man walking into an empty stadium with loud crowd noises
c.     Boy playing a fake war game with war sounds
b.     Collision idea associative montage
i.      The accompanying sound track is contradictory in meaning and feeling to what you see on screen
j.      The picture/sound combination intensifies the visual scene
a.     Attack helicopter with rockets blazing and soft romantic music (gears of war commercial)
b.     Slum areas with a narrator describing the wealth and historical value of the city
VII.           Media Aesthetics and the Human Condition
a.     Designed to clarify, intensify, and interpret an event for a large audience.
b.     We use media aesthetics to help us understand the human condition and communicate ideas to one another
c.     It can make us see the world from a new perspective and help improve it

Chapter 15 Outline


Chapter 15: The Five-dimensional Field: Sound
      I.         Sound and Noise
a.     Both sound and noise are audible vibrations (oscillations) of the air or other material
b.     Distinguishing factor between the two is its communication purpose
                                               i.     Sound has purpose; it is organized
                                             ii.     Noise is essentially random
                                            iii.     The same audible vibrations can be sound at one point and noise at another
1.     Example: When you witness a car crash it is noise because of the random and unexpected occurrence.  This noise later becomes sound when you are editing the sounds of a car crashing for a soundtrack because the recording now has a function.
     II.         Video and Film Sound
a.     When we have sophisticated digital video and audio postproduction facilities available, we generally record sound and pictures of most routine video productions together.
b.     Sweetening of sound: improving the quality of the recorded audio mix
                                               i.     Done only in larger video projects as part of the total postproduction activities
c.     When sound was first added to film, the visual aspects were already firmly established and highly refined
                                               i.     Sound was seen as a detriment by some, rather than an asset
   III.         Television Sound
a.     A common misconception is that television is a predominantly visual medium and that you should avoid “talking heads”, or people talking instead of illustrating what they are talking about
b.     Television, like all video, is an audiovisual medium
                                               i.     Silent television is inconceivable from an informational and aesthetic perspective
c.     Four Major Factors of Television Sound
                                               i.     Reflection of Reality
1.     In broadcast television, sound is primary and essential in communication
2.     Television shows commonly draw on real events, such as news, sports, documentaries, interviews, and talk shows, or fictional events that some aspect of reality
3.     It is often the soundtrack that lends authenticity to the creation of a realistic environment
                                             ii.     Low-definition Image
1.     Even high-definition video is of low definition
2.     The size of the standard video screen is relatively small, the picture resolution is relatively low, and the contrast ratio or color palette is somewhat restricted, especially compared with digital cinema
3.     Video uses a series of close-ups that need sound to supply important additional information
4.     Sound is necessary in creating coherence and structure to the picture series
5.     Both the visual and audio aspects of television are interdependent on each other in order for the viewer to understand what is happening
                                            iii.     Production Restrictions and Technical Limitations
1.     Production limitations keep television sounds from achieving optimal quality
2.     Most shows record sound simultaneously with the pictures, regardless of whether the show is done live, live-recorded, or recorded for postproduction editing, which creates low quality
3.     Microphones are often located high above actors’ heads in order to keep them from entering the frame
a.     This restricts audio pickup
4.     Difficult to separate wind noise and ambient sounds in the outdoors
5.     Indoors conditions provide poor sound environments
                                            iv.     Audio / Video Balance
1.     Our aesthetic sensitivity detects – and rejects – an imbalance between the low-definition video portion and the high-definition stereo audio track
2.     High-quality sound diminishes quality of image
3.     More noticeable imbalance when watched on mobile media displays
4.     A high-fidelity surround sound system can help balance  the soundtrack with large, high-energy video images of HDTV
a.     These digital soundtracks must be carefully constructed, so they are used mostly for large-scale video productions, film, and digital cinema
   IV.         Film Sound
a.     Audiovisual field; but the visual aspect appears to dominate film presentations
b.     Landscape views on high-quality film screens are so strong that the sound quality and construction of dialogue is not noticed as much
                                               i.     Once this same landscape image is displayed on a smaller screen, the quality diminishes and the imbalance of sound and dialogue is noticed more
     V.         Literal and Nonliteral Sounds
a.     Literal Sounds: referential; they convey a specific literal meaning and, in doing so, refer you to the sound-producing source
                                               i.     Example: when two people are talking on screen, you automatically associate the sounds with their screen image, even when one person might move out of the frame
                                             ii.     Can distinguish environment
1.     Example:  see a living room with front door open; hear rush-hour traffic; you know the house is located near a busy road
2.     These types of sounds are referential, or diegetic, meaning they tell a story and lead you to the sound-producing source
                                            iii.     Source-connected Sounds: on-screen sounds; they emanate from an on-screen event
1.     You see the sound-producing source while simultaneously hearing its sound
                                            iv.     Source-disconnected Sounds: off-screen sounds; the sound-producing source is located in off-screen space
1.     You hear the sound of an object or subject that is not visible  on screen
b.     Nonliteral / Nondiegetic Sounds: not intended to refer to a particular sound source or to convey literal meaning
                                               i.     Deliberately source-connected and not not evoke a visual image of the sound-producing source
                                             ii.     Emanate outside the “story space”
                                            iii.     Examples: hisses, boingswhams, romantic music, rhythmic theme music
                                            iv.     Music is most frequently used nonliteral sound               
c.     Literal and Nonliteral Sound Combinations
                                               i.     Usually we witness a combination of the two
                                             ii.     Example: mother and son walking on a beach
1.     Literal: dialogue, pounding of the surf, jet plane
2.     Nonliteral: background music theme
   VI.         Information Function of Sound
a.     Major information function of sound is to communicate specific information verbally
b.     Forms of speech most often used in television are dialogue, direct address, and narration
                                               i.     Dialogue: conversation between two or more people
1.     Usually chief means of conveying a theme, developing characters, describing the setting, and developing the story progression or plot
2.     Good dialogue seems to flow naturally, when in reality, writers meticulously construct script to sound and feel natural while communicating information
                                             ii.     Direct Address: the performer speaks directly to the viewers from his or her on-screen position
1.     Viewers become active dialogue partners as opposed to passive observers
2.     Provides optimal information exchange
3.     Ideally suited for the small video screen because of the intimate environment and sense of immediacy
4.     Film is less interpersonal; we go to a theater to observe anonymously as opposed to getting involved in the program
                                            iii.     Narration: method of supplying additional information by describing a screen event or bridging various gaps in the continuity of an event
1.     Can be on- or off-camera
2.     Most video documentaries rely heavily on narration
  VII.         Outer Orientation Functions of Sound
a.     Space: specific sounds can help up define the location of an event, its spatial environment, and even off-screen space
                                               i.     Location
1.     Must make sure that the off-screen sounds are coming from the screen position of the sound-producing source
2.     Stereo sound makes it possible to move the sound anywhere along the on- and off-screen x-axis (horizontal)
3.     This positioning along the x-axis becomes more important as the screen size increases because locational discrepancies become more noticeable
                                             ii.     Environment
1.     Use various sounds to indicate the specific spatial characteristics of an environment
a.     Example: determine whether someone is in a closed-in space (phone booth) or a wide open space (empty warehouse)
2.     Can also determine the quality of the environment
a.     Examples: in one restaurant, you can hear the loud yelling, clanging dishes, squeaking doors, etc.; in the other, you hear soft classical piano music and laughter
                                            iii.     Off-screen Space
1.     You can suggest the spatial environment of the restaurant through those aforementioned sounds even if you show only a tight close-up of two people sitting at a corner table
2.     To mix the various soundtracks convincingly, you can occasionally have the ambient soundtracks compete with the major soundtrack of the main conversation
b.     Time: sound can be a good indicator of clock time and seasons
                                               i.     Associate typical sounds with morning, noon, evening, night, summer, or winter
                                             ii.     Morning: alarm clock, shower, coffee maker, birds chirping, garbage truck, buses
                                            iii.     Night: crickets, rustling of trees, barking dogs, owl
                                            iv.     Snow acts as an acoustic dampener; everything in the winter sounds lighter and subdued
c.     Situation
                                               i.     Literal sounds are especially helpful in describing a situation
                                             ii.     Example: accompany a close-up of a doctor’s stoic face with the sound of a patient’s irregular breathing
                                            iii.     Predictive Sound: operates much like predictive lighting to signal an occurrence or a situational change
1.     Can use literal and nonliteral sounds to forecast an upcoming event
2.     Example: indicate imminent danger of forest fire by gradually and softly sneaking in the sounds of fire engines with the video remains on the carefree campers
                                            iv.     Leitmotiv: German for “leading motif”; a short musical phrase or specific sound effect that portends the appearance of a person, action, or situation
1.     Basic dramatic function is that of an allusion or reference
2.     Example: if you hear heavy breathing of a killer, you will expect to see the killer whenever you hear breathing throughout the rest of the film
VIII.         Inner Orientation Functions of Sound
a.     Mood
                                               i.     Music is most direct way to establish mood
b.     Internal Condition
                                               i.     Sounds can express a variety of internal conditions, such as an unstable environment
c.     Energy
                                               i.     Music and other nonliteral sounds can provide or increase the aesthetic energy of a scene
                                             ii.     Example: cartoons rely heavily on music and sound effects as an energy source; crime shows rely on suspenseful or rhythmic music to show that there is an impending crisis and to keep our anxiety level high
   IX.         Structural Functions of Sound
a.     Rhythm
                                               i.     A highly rhythmic soundtrack will help establish a precise tertiary motion beat even if the visual editing is rhythmically uneven
                                             ii.     When the sound and picture rhythms parallel each other, the total structure become unified and stable
1.     Must be careful that the beat does not become too regular for too long because this can become monotonous and boring
b.     Figure / Ground Principle: choose the important sounds to be the figure while relegating the other sounds to the background
                                               i.     Example: in a news report, the reporter’s voice takes precedence over the ambient sounds of fire engines and rescue equipment
                                             ii.     Only really possible if you have separated individual sounds into different tracks so they can be rearranged according to your preference during postproduction
c.     Sound Perspective: match close-up pictures with “close” sounds, and long shots with sounds that seem to come from farther away
                                               i.     Presence: sound quality that makes you feel as though you are close to the sound source
1.     Close sounds have more sound presence than far away sounds
                                             ii.     Distance, location, and sound quality must be balanced in order for the perspective to be unified and authentic
d.     Sound Continuity: sound maintains its intended volume and quality over a series of edits
                                               i.     Example: if you cross-cut between close-ups of two people talking, their voices should not change perceptibly in either volume or presence during the cutting sequence
                                             ii.     Must keep background sounds as even and continuous as possible
                                            iii.     Same principle applies to lighting and color
1.     You can achieve visual continuity by keeping the background evenly illuminated and lowly saturated
e.     Many of the basic principles apply to all aesthetic fields and are depended on